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Vaudevillain
- Status
- Ongoing
- Chapters
- 252
- All visits
- 0
- Week visits
- 0
- Updated
- May 6, 2026
Chapter feed
252 totalRecent chapters
- 001Chapter 1: Dylan Makes a Decision
- 002Chapter 2: Character Creation
- 003Chapter 3: Powers and Workouts
- 004Chapter 4: Clothes Make the Villain
- 005Chapter 5: Make Do With What You Have
- 006Chapter 6: A Good Villain Plans
- 007Chapter 7: Stealthy Escapes and Secret Bases
- 008Chapter 8: Face off at the Mall
- 009Chapter 9: Grand Theft Computer
- 010Chapter 10: Lackeys and Bases
- 011Chapter 11: Patching Things Up
- 012Chapter 12: Completing the Theme
- 013Chapter 13: Just Another Day at the Beach
- 014Chapter 14: Under the Sea
- 015Chapter 15: Getting What You Came For
- 016Chapter 16: Making a Villainous Escape!
- 017Chapter 17: Making New Friends
- 018Chapter 18: The Start of Something Big
- 019Chapter 19: Sending a Message
- 020Chapter 20: Grandstanding is an Important Part of Any Villainy
- 021Chapter 21: All According to Plan
- 022Chapter 22: Heroically Angry
- 023Chapter 23: Interlude: John
- 024Chapter 24: Getting Back Into It
- 025Chapter 25: Ganked
- 026Chapter 26: Going on an Invention Spree
- 027Chapter 27: Petty Theft is for Minions
- 028Chapter 28: A Wonderous Fight
- 029Chapter 29: Collecting a Crew
- 030Chapter 30: Ride the Wave
Book record
About this novel
An architect by trade and gaming devotee by passion, Dylan gravitates toward superhero narratives above all else. When an indie studio unveils a virtual reality MMO granting players the choice to inhabit either hero or villain roles, Dylan immediately commits. His chosen archetype? The Saturday morning cartoon villain—those comically inept yet genuinely dangerous antagonists from his childhood cartoons. He treasures their ridiculous world-domination schemes, their predictable weekly defeats, and their melodramatic "Curses! Foiled again!" proclamations. This love inspires him to embody that very villainy within the game.
The studio announces a tempting promotion: high-reputation players can become permanent raid bosses, earning employee wages for their gameplay. Ambitious, competitive gamers eager to transform gaming into income rush to purchase World of Supers. What happens when Dylan—a player simply enjoying comedic villainy—clashes with these ruthlessly competitive adversaries?
The studio announces a tempting promotion: high-reputation players can become permanent raid bosses, earning employee wages for their gameplay. Ambitious, competitive gamers eager to transform gaming into income rush to purchase World of Supers. What happens when Dylan—a player simply enjoying comedic villainy—clashes with these ruthlessly competitive adversaries?