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Vaudevillain

tetran

Status
Ongoing
Chapters
252
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0
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0
Updated
May 6, 2026
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Recent chapters

252 total
  1. 001Chapter 1: Dylan Makes a Decision
  2. 002Chapter 2: Character Creation
  3. 003Chapter 3: Powers and Workouts
  4. 004Chapter 4: Clothes Make the Villain
  5. 005Chapter 5: Make Do With What You Have
  6. 006Chapter 6: A Good Villain Plans
  7. 007Chapter 7: Stealthy Escapes and Secret Bases
  8. 008Chapter 8: Face off at the Mall
  9. 009Chapter 9: Grand Theft Computer
  10. 010Chapter 10: Lackeys and Bases
  11. 011Chapter 11: Patching Things Up
  12. 012Chapter 12: Completing the Theme
  13. 013Chapter 13: Just Another Day at the Beach
  14. 014Chapter 14: Under the Sea
  15. 015Chapter 15: Getting What You Came For
  16. 016Chapter 16: Making a Villainous Escape!
  17. 017Chapter 17: Making New Friends
  18. 018Chapter 18: The Start of Something Big
  19. 019Chapter 19: Sending a Message
  20. 020Chapter 20: Grandstanding is an Important Part of Any Villainy
  21. 021Chapter 21: All According to Plan
  22. 022Chapter 22: Heroically Angry
  23. 023Chapter 23: Interlude: John
  24. 024Chapter 24: Getting Back Into It
  25. 025Chapter 25: Ganked
  26. 026Chapter 26: Going on an Invention Spree
  27. 027Chapter 27: Petty Theft is for Minions
  28. 028Chapter 28: A Wonderous Fight
  29. 029Chapter 29: Collecting a Crew
  30. 030Chapter 30: Ride the Wave
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About this novel

An architect by trade and gaming devotee by passion, Dylan gravitates toward superhero narratives above all else. When an indie studio unveils a virtual reality MMO granting players the choice to inhabit either hero or villain roles, Dylan immediately commits. His chosen archetype? The Saturday morning cartoon villain—those comically inept yet genuinely dangerous antagonists from his childhood cartoons. He treasures their ridiculous world-domination schemes, their predictable weekly defeats, and their melodramatic "Curses! Foiled again!" proclamations. This love inspires him to embody that very villainy within the game.

The studio announces a tempting promotion: high-reputation players can become permanent raid bosses, earning employee wages for their gameplay. Ambitious, competitive gamers eager to transform gaming into income rush to purchase World of Supers. What happens when Dylan—a player simply enjoying comedic villainy—clashes with these ruthlessly competitive adversaries?